![]() They can flush with any Feudal units, although their Skirmishers and Spearmen are cheaper. They are perfectly capable of Dark Age rushing (drushing) or Feudal Age rushing (flushing) if they want to. They can destroy pikemen and siege in castle age. Typically, Byzantines will try to reach the Castle or Imperial Age as quickly as possible, since that is when their tech advantages shine. It puts you in Imperial by 19:41 so its pretty devastating to the unsuspecting. Turks and spanish are also good vs celts in arena because of jannisaries and conqs. Hey friends, I made a Build Order Guide Video for the Turks Fast Imp. Not so good for arena because they can be easily counterable with monk civs with full monk rush or with monks+fi. Halbs+siege is a good choice against cav civs like huns or magiars.Ĭelts are better in wallable maps or in BF. My general template is: Start with 5 on sheep, send 1 vill to build a house and then your gold mine. Woad riders are a strong unit for imperial age. Adding pikemen helps if yo are against a strong knight civ. In castle age you can still maintain xbows and add a fwd siege workshop and do a mangonel rush. Fast Castle strategy in action (Image credit: Windows. Both are super useful for a smooth / archers rush.ĭrush into fc xbows is good for the same reasons but you need a wallable map and not expossed resources (let’s say back gold for example). published 13 November 2019 The 'Fast Castle' is a core strategy in Age of Empires II: Definitive Edition. They have the wood gathering bonus and faster moving militia since dark age. ![]() ![]() ![]() They’re pretty good for men at arms rush and then to switch into archers. I used to abuse celts in the old aoc days and they were pretty useful back then. ![]()
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